MP3
Good for music sharing, phones, cars, and most upload platforms.
Make audio consistently loud with optimized targets and peak protection for music, podcasts, and broadcast.
Peak and average levels stay on device
Music, podcast, broadcast, or custom
Compare the source and normalized result
Step 1
Drop one audio file here, or browse your device.
Audio loudness normalization guide
Normalize common compressed, lossless, and recording files, then export MP3, M4A, FLAC, or WAV. Actual decoding depends on the codec inside the file and your browser.
Good for music sharing, phones, cars, and most upload platforms.
Uncompressed PCM audio for editing, mixing, and production workflows that need original detail.
Efficient AAC audio for Apple devices, mobile playback, and smaller sharing files.
Lossless compression for music libraries, archives, and later editing.
No installation, account, or upload is required. Choose an audio file, inspect its levels, select a target, and download the local result.
Drop in an MP3, WAV, M4A, AAC, FLAC, OGG, or Opus file, or browse your device.
Start with -14 dBFS for music, -16 dBFS for podcasts, or -23 dBFS when you need broadcast-style headroom.
The normalizer limits the applied gain so peaks stay below -1 dBFS and clipping is less likely.
Compare the source and result, then download as MP3, M4A, FLAC, or WAV when it sounds right.
When tracks play at noticeably different levels, loudness normalization reduces manual volume changes and makes playback or editing smoother.
Bring guests, microphones, and recording environments closer together so listeners do not keep reaching for the volume control.
Make songs from different albums or sources feel more consistent in a personal library or mobile player.
Prepare narration before editing so dialogue, voice-over, and background music are easier to balance.
Use a lower target with more headroom when the file will go through mastering, review, or a delivery specification.
The File API, MediaBunny, and a Web Worker read, analyze, normalize, and encode the audio in your browser. Source files are never sent to MediaKit servers; clearing the file or closing the page releases local URLs, Worker resources, and result memory.
FAQ
No. Analysis and normalization run in a Worker on this device, and the file is never uploaded to MediaKit.
It estimates how much gain to add or remove from the average level, while checking peaks so different files play at a more similar loudness.
Try -14 dBFS for music, -16 dBFS for podcasts, and -23 dBFS for broadcast-style headroom. Follow the destination platform or project specification when one exists.
Usually, but peak protection can limit the gain when the original peaks are already high. That avoids clipping even if the average target is not fully reached.
MP3 and M4A require lossy re-encoding. Choose FLAC or WAV for later editing or archiving, and keep the original source file.
Yes. Use a recent browser, keep the page open during processing, and allow enough memory for large files.
Keep working with audio
Export the normalized audio in another format.
Open toolReduce file size before sending, uploading, or publishing.
Open toolRemove unwanted sections or long silence before normalizing.
Open toolCreate faster or slower versions for lessons, podcasts, and practice.
Open tool